Dice & Domination
Roll the dice, dominate and fight—welcome to the world of Dice & Domination!🎲
GAME OVERVIEW
Dice & Domination is a high-stakes multiplayer strategy game where players compete to dominate the board by capturing tiles and battling opponents in an arena . Players strategically manage their in-game currency and resources to survive. The game ends after 20 rounds, with the player holding the most assets declared the winner. However, if a player runs out of in-game currency, they are eliminated.⚔️
The battle system combines real-time combat and turn-based mechanics. Players will not only control the board strategically but also fight each other in the battle feild.

DEVELOPER
I’m Angir, the programmer behind this multiplayer strategy game. As part of my MSc. Game Development (Programming) journey at Kingston University, I am developing this game working alongside my team to bring this vision to life.
My role: In this project, I will be responsible for building the core board game logic, and integrate Photon for real-time multiplayer functionality.
TECHNOLOGY
- Platform: PC
- Game Engine: Unity, developed with C#
- Networking: PUN2 for multiplayer connectivity, Playfab for User authentication
- Development Tools:
- Unity 3D
- Photon
- Playfab
- GitHub (for version control)
- Trello( for time managing)
BLOG CONTENT
This blog will document the development journey of Dice & Domination, covering:
- Multiplayer networking
- The combination of real-time combat and turn-based mechanics
- Game balance adjustments
- Technical challenges and optimizations
Stay tuned for more updates! 🎮
Here is the poster I made for the Computing Graduation Show at Kingston University

Poseted March 2 2025
| Status | Released |
| Platforms | HTML5 |
| Author | Angir |
| Genre | Strategy |
| Made with | Unity |
| Tags | 3D, Board Game, monopoly, Multiplayer, Top down shooter |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Server-based networked multiplayer |
Development log
- Devlog 10. Score Display & ConclusionMay 05, 2025
- Devlog9. Mode Switching SystemMay 02, 2025
- Devlog8. Backend System and Camera SetupMay 01, 2025
- Devlog7. Money and Tile OwnershipMay 01, 2025
- Devlog6. UI Display of Dice&DominationApr 30, 2025
- Devlog5. Turn ManagementApr 28, 2025
- Devlog4. Designing Scalable Board DataApr 26, 2025
- Devlog3. Dice Rolling and Board MovementApr 24, 2025

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