Devlog1. Game Design of Dice&Domination
1. Game Overview
- Genre: Party, Strategy, PvP, Fighting
- Players: 2-4
- Game Type: PvP, turn-based combat
- Win Condition: After 20 laps the player with the most amount of resources
- Visual: Top-down camera view
1.1 Core Concept
Dice&Domination is a high-stakes multiplayer strategy game where players compete to dominate a board by capturing tiles and battling opponents in an arena. After 20 laps the player with the most amount of resources wins, while those who run out of in-game currency are eliminated. Battles take place in a central arena with dynamic combat mechanics.
2. Gameplay Mechanics
2.1 Board and Tile System
Level Design Layout
The game board is rectangular with a border of tiles, each representing different properties or territories. Players move by rolling dice and can land on different tiles to purchase them with in-game currency. If a player lands on an opponent-owned tile, they must battle for control or pay rent.
- Tile Details: 27 Unique Tiles, each with its own name, purchase cost, and rent system
- Color-coded sets: inspired by Monopoly, but with battle mechanics
- Initial currency: Players get Initial Amount of 5000 Realm Gold and 500 after every lap
- Dice Rolling Mechanics : Move across the board and claim tiles
- Tile Ownership & Economy : Buy, sell, and rent out tiles for currency
- Battle System : Fight 1 minute battle for ownership of occupied tiles
- Power-Ups : Unlock battle advantages based on tile ownership
- Strategic Depth : Negotiation, alliances, and tile set bonuse
2.2 Winning & Losing Conditions
- Win: After 20 laps the player with the most amount of resources
- Lose: Running out of in-game currency
Player's turn flow diagram
2.3 Power-Ups & Bonuses
Power-ups- player with get them with the tiles they purchase (depending on the price of tile you get a powerup and prices are colour coded)
- Speed boost
- Increasee atttack damage
- Extra currency upon battle victory
2.4 Central Arena Battles
All battles take place in a dedicated battle area in the centre of the board. The attacker (player who lands on the tile) must fight the defender (tile owner). In addition to the player-vs-player fight, arena bosses may spawn to make combat more challenging. Winning the battle allows the victor to steal the tile from the opponent.
3. Technology
- Engine: Unity
- Photon( Lobby-based Room management, Synchronisation tools): For networking and room management UML
- Playfab(User authentication): For saving player data UML
- Controls: Keyboard+Mouse
4. Related games
- FPS Chess
- Monopoly
5. References
[1] Photon Engine. (n.d.). Multiplayer Game Development Made Easy. Available at: https://www.photonengine.com/ (Accessed: 10 March 2025).
[2] PlayFab. (n.d.). The Game Industry's Most Powerful Backend Platform. Available at: https://developer.playfab.com/ (Accessed: 10 March 2025).
[3] Steam. (n.d.). FPS Chess. Available at: https://store.steampowered.com/app/2021910/FPS_Chess/ (Accessed: 10 March 2025).
[4] Pilon Mary (February 13, 2015). "Monopoly's Inventor: The Progressive Who Didn't Pass 'Go'". The New York Times. (Accessed: 10 March 2025).
Dice & Domination
A high-stakes multiplayer strategy game with domination and combat
Status | In development |
Author | Angir |
Genre | Strategy |
Tags | 3D, Board Game, monopoly, Multiplayer, Top down shooter |
Languages | English |
More posts
- Develog2. Programming Architecture4 days ago
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