Devlog1. Game Design of Dice&Domination


1. Game Overview 

  • Genre: Party, Strategy, PvP, Fighting
  • Players: 2-4
  • Game Type: PvP, turn-based combat
  • Win Condition: After 20 laps the player with the most amount of resources
  • Visual: Top-down camera view

1.1 Core Concept 

Dice&Domination is a high-stakes multiplayer strategy game where players compete to dominate a board by capturing tiles and battling opponents in an arena. After 20 laps the player with the most amount of resources wins, while those who run out of in-game currency are eliminated. Battles take place in a central arena with dynamic combat mechanics. 

2. Gameplay Mechanics 

2.1 Board and Tile System 

Level Design Layout

The game board is rectangular with a border of tiles, each representing different properties or territories. Players move by rolling dice and can land on different tiles to purchase them with in-game currency. If a player lands on an opponent-owned tile, they must battle for control or pay rent.

  • Tile Details: 27 Unique Tiles, each with its own name, purchase cost, and rent system
  • Color-coded sets: inspired by Monopoly, but with battle mechanics
  • Initial currency: Players get Initial Amount of 5000 Realm Gold and 500 after every lap
  • Dice Rolling Mechanics : Move across the board and claim tiles
  • Tile Ownership & Economy : Buy, sell, and rent out tiles for currency
  • Battle System : Fight 1 minute battle for ownership of occupied tiles 
  • Power-Ups : Unlock battle advantages based on tile ownership
  • Strategic Depth : Negotiation, alliances, and tile set bonuse

2.2 Winning & Losing Conditions 

  • Win:  After 20 laps the player with the most amount of resources
  • Lose:  Running out of in-game currency


Player's turn flow diagram

2.3 Power-Ups & Bonuses 

Power-ups- player with get them with the tiles they purchase (depending on the price of tile you get a powerup and prices are colour coded)

  • Speed boost
  • Increasee atttack damage
  • Extra currency upon battle victory 

 2.4 Central Arena Battles

All battles take place in a dedicated battle area in the centre of the board. The attacker (player who lands on the tile) must fight the defender (tile owner).  In addition to the player-vs-player fight, arena bosses may spawn to make combat more challenging. Winning the battle allows the victor to steal the tile from the opponent. 

3. Technology

  • Engine: Unity  
  • Photon( Lobby-based Room management, Synchronisation tools): For networking and room management UML
  • Playfab(User authentication): For saving player data UML
  • Controls: Keyboard+Mouse

4. Related games

  • FPS Chess
  • Monopoly

5. References

[1] Photon Engine. (n.d.). Multiplayer Game Development Made Easy. Available at: https://www.photonengine.com/ (Accessed: 10 March 2025).

[2] PlayFab. (n.d.). The Game Industry's Most Powerful Backend Platform. Available at: https://developer.playfab.com/ (Accessed: 10 March 2025).

[3] Steam. (n.d.). FPS Chess. Available at: https://store.steampowered.com/app/2021910/FPS_Chess/ (Accessed: 10 March 2025).

[4] Pilon  Mary (February 13, 2015). "Monopoly's Inventor: The Progressive Who Didn't Pass 'Go'"The New York Times. (Accessed: 10 March 2025).

Leave a comment

Log in with itch.io to leave a comment.