Devlog1. Game Design of Dice&Domination


1. Game Overview 

  • Genre: Party, Strategy, PvP, Fighting
  • Players: 2-4
  • Game Type: PvP, turn-based combat
  • Win Condition: After 20 rounds the player with the most amount of resources
  • Visual: Top-down camera view

1.1 Core Concept 

Dice&Domination is a high-stakes multiplayer strategy game where players compete to dominate a board by capturing tiles and battling opponents in an arena. After 20 rounds the player with the most amount of resources wins, while those who run out of in-game currency are eliminated. Battles take place in a central arena with dynamic combat mechanics. 

2. Gameplay Mechanics 

2.1 Board and Tile System 

Level Design Layout

The game board is rectangular with a border of tiles, each representing different properties or territories. Players move by rolling dice and can land on different tiles to purchase them with in-game currency. If a player lands on an opponent-owned tile, they must battle for control or pay rent.

The board features 27 unique, color-coded tiles—each with its own name, purchase price, rent and power-ups —echoing Monopoly sets but spiced up with one-minute battles for occupied spaces. Players start with 3 000 Gold and earn another 1000 every lap, rolling dice to move, claim, buy, sell, or rent tiles as an economy takes shape. Winning full color sets unlocks more powerful power-ups, while negotiation, alliances, and those set bonuses add an extra layer of strategy.

Detail infromation about tiles: Tile Sheet Form

2.2 Winning & Losing Conditions 

  • Win:  After 20 rounds, the player who controls the most tiles wins
  • Lose:  Running out of in-game currency


Player's turn flow diagram

2.3 Power-Ups & Bonuses 

Power-ups- player with get them with the tiles they purchase (depending on the price of tile you get a powerup and prices are colour coded)

Level 1

Level 2

Level 3

Damage Boost I

Damage Boost II

Damage Boost III

Damage Reduction I

Damage Reduction II

Damage Reduction III

Extra Health I

Extra Health II

Extra Health III

Speed Boost I

Speed Boost II

Speed Boost III

God Mode

 2.4 Central Arena Battles

All battles take place in a dedicated battle area in the centre of the board for 60 seconds. The challenger (player who lands on the tile) must fight the defender (tile owner).  In addition to the player-vs-player fight, arena bosses  spawn to make combat more challenging. Winning the battle allows the victor to steal the tile from the opponent. 

3. Technology

  • Engine: Unity  
  • Photon( Lobby-based Room management, Synchronisation tools): For networking and room management
  • Playfab(User authentication): For saving player data 
  • Controls: Keyboard+Mouse

4. Aims & Objectives

    Our goals are to optimise multiplayer performance, seamlessly blend real-time combat with turn-based strategy, leverage Photon PUN for dependable networking and room management, and use PlayFab for secure, cloud-based player-data storage.

5. Timeline

6. Related games

  • FPS Chess
  • Monopoly

References

[1] Photon Engine. (n.d.). Multiplayer Game Development Made Easy. Available at: https://www.photonengine.com/ (Accessed: 10 March 2025).

[2] PlayFab. (n.d.). The Game Industry's Most Powerful Backend Platform. Available at: https://developer.playfab.com/ (Accessed: 10 March 2025).

[3] Steam. (n.d.). FPS Chess. Available at: https://store.steampowered.com/app/2021910/FPS_Chess/ (Accessed: 10 March 2025).

[4] Pilon  Mary (February 13, 2015). "Monopoly's Inventor: The Progressive Who Didn't Pass 'Go'"The New York Times. (Accessed: 10 March 2025).

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